![]() L'un des plus mauvaises RTS par rapport à d'autres jeux de stratégie en temps réel C'est **** jeu se concentre davantage sur les batailles massives plutôt que sur la narration et les personnagesĭ'interface est horrible trés ancienne complexe et difficile à utiliser surtout pour les débutants BUT, if you're like me and you want to try this game for the single-player, I recommend you don't. There is a popular client "Forged Alliance Forever" with a ladder, and regular tournaments, and leader-boards, etc. There are so many positive reviews here, they must be reviewing the multiplayer. Why? Because each level is over 90 minutes long! With all those phases, you get bored and just want it to be over with. The only time you will lose is if you neglect to keep building power generators. You do the same thing over and over again, and you are never challenged or feel like you are losing. ![]() If you want, you can even cheese the game by stopping short of advancing to the next phase, spam power generators (infinite resources) and then advance. There is no challenge, you are never in trouble of losing. Now there is a new base - rinse and repeat. You fend off a few repetitive attacks, build up an army, kill the enemy base. Phase 6 - 3 "boss" units are spawned that you have to kill.Įvery level is similar. Phase 4 - No new bases, the enemy just continually spawns units off-screen until you build 3 new buildings that you just unlocked. Now phase 3 - map expands again, 3 more islands, 1 more enemy base. It turns out that there is a second enemy base where everyone was just sitting constipated waiting for you to advance the mission! OK fine, you defeat the new base. After that phase, the map expands and 2 more islands are introduced. You start out on a map with 2 islands, where you have to build an army and destroy the enemy base on the other island. I'll explain with an example of the last level I played. But! With an infinite resource system, this challenge is gone!Īnd to make matters worse, with Supreme Commander the developers have designed the missions in phases. The only real challenge comes from resources - you have to win quick before you run out of money. The enemy does nothing with his army and just sends out a few token units at you while you turtle and build up. You start out with a small base while the enemy has a huge base. The AI is stupid and there are more scripts than really logic behaviours.Īs I pointed out in my review of Total Annihilation, 90% of all RTS games fall into the same trap - nearly every single mission is the same. Some units, the air units for example are just 2D and doesnt fit to the good graphic. This is the biggest weakness of the game. The missions are too long and more ore less the same (build up a base, defend it against waves of enemies on the same spot, build up an army and go), I feel this campaign is like work. ![]() Unfortunately there are some mistakes in the game: ![]() There is another strength in this game: The story of the campaign and the 3 factions are well written, so it is a good entertaining to continue the game. This is what I often wanted in other RTS and you have it here: good overview. This is great, because it makes the game more strategic and less tactical. The second nice idea is to zoom out to the maximum, so that your units become symbols. It is not a big problem to loose any unit or building if your ratio is at maximum, because these resources would be wasted anyway (or you build stores, that will be filled again after). This has a huge impact on how you play: You need to establish an equilibrium in collecting and spending resources in the same time. This game lives from some gameplay mechanics, you will not see often in RTS: First of all the resource management, that is based on the ratio and not by collecting and saving them for later. ![]()
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